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Inlägg från november 2007

Game ownership

november 25, 2007 · Kommentera

As Aki stated in his PhD Games without Frontier the components in a game have different kind of ownership. It is either owned by the player, someone else or the system or as Aki stated it, self- others- or systemownage.

To begin with, what is a component? A component is an object that the player is able to manipulate or move in the game. Exampel of components is Altaïr in Assassins Creed (UbiSoft, 2007), the question marked boxes in any Super Mario game (Nintendo, 1984-) or the bananas in Super Monkey Ball (Sega, 2002). I controll Altaïr in Assassins Creed and I am able to crush the boxes in Super Mario Bros and collect the bananas in Super Monkey Ball.

So what is the this with ownership then? Every component is owned by someone, either myself or an other player or the system. To take the exampels from above with Altaïr, the boxes and bananas, Altaïr is owned by the player thou you controll him directly. The boxes in Super Mario is owned by the system and so are the bananas in Super Monkey Ball. Examples of objects that are owned by others is any non-NPC in World of Warcraft (Blizzard, 2005) or your opponent in a deathmatch in games like Unreal Tournament 3 (Epic, 2007), someone that is real and are playing against or with you.

Other exampels of self owned components are Cloud Strife along with the rest of the playable characters in Final Fantasy 7 (Squaresoft, 1997), the football in a football game like Pro Evolution Soccer but only when your team possess the ball and the boat S.S. Linebeck from The Legend of Zelda: Phantom Hourglass (Nintendo, 2007).

Exampels of system owned components are every NPC in a game, the recently mentioned boxes and bananas but also the time in a game like Zookeeper.

 

So why care about who owns what in a game? When analyzing games it is good to see what you as a player can use and what the system controls.

Kategorier: Gamedesign

Gamedesign models

november 24, 2007 · 1 kommentar

We went throu three different game design models in the two first days this week, the MDA, Game Ontology Project and Game Design Patterns. Of this three models I feel that MDA makes most sense to me, were Game Ontology Project have an undone feeling to it at the moment and Game Design Project isn’t public yet.

Mechanical, Dynamics and Aesthetics as MDA stands for describes three different parts on how to understanding and discussing games. I read this presentation from LeBlanc and I like what LeBlanc says about games being fun and how to actually describe fun in a more describable way then fun. I have had that problem a couple of times when I have been writing about games and then I ask myself what it is that makes the game so fun and then I can’t really put my finger on it. LeBlanc gives, just as Annakaisa said in her lecture we had, 8 different kinds of fun. If I should apply that to one of the game I have been writing about in this blog, lets say Heavenly Sword from Ninja Theory, then what made the game ”fun” in LeBlancs 8 different kinds of fun would be: Fantasy, Narrative and Challenge.

 

Fantasy for the world you play in and that it is believable, it goes nicely together with the rest of the game.
Narrative for the story in the game and making me play it throu and also for all the characters and their relationships and disagreements.
Challenge for those times when I really tried so hard and died but after a couple of tries I beat the scenario and can continue on in the history and feel a joy of happiness.

 

As a gamedesigner you should start with the aesthetics and work with the dynamics of the game and finish of with the mechanical part of the game. With our Pac-man analysis I can see why it should be done in that order. The aesthetics pretty much put up the theme for the game, whether you should be hunted or be the hunter, if there shall be scary or cute characters and stuff like that. Then you decide dynamics of the game i.e. what the victory conditions will be, any power ups, character behaviors and what should be seen on the screen. In the end or besides the dynamics you should decide the rules and elementals of the game, like when do you die, what can the character do and who is he or she? How will the enviroments look like?

 

Now all this isn’t up to the gamedesigner him self I would say, with no experience of it what-so-ever because the graphics, all from concept arts to the 3D models, isn’t made of the gamedesigner but then it is my decision to decide what the theme of the game should be. Maybe I wanna do a Western Sci-fi game (Firefly anyone?) and then ofcourse it is up to me to get the graphical people to understand the theme so in the end it might be all up to me anyway.

 

Game Ontology Project or GOP as I will call it further on is an website or framework as they say for describing, analysing and studying games. I have been on the page looking and reading things (i.e. like the FAQ and the general structure of the site) and I don’t really see the meaning of analysing games like that, or not yet atleast when there is such a small number of branches on the page. They analyze the games but just a small part of it. But it might be a good page in the future to look up games on and see good and bad examples of certain types of games like which games that have clear goals and which games that doesn’t. I shouldn’t use this page or method to analyze games thou it is a to small way of analyzing but maybe as a part of analyzing a game.

 

The last game design model we talked about was the gamedesign pattern project by Staffan Björk, Jussi Holopainen and Johan Peitz. They have analyzed around 200+ games and been taking out the patterns, what specifie the game or one piece in the game and put together an library of game design patterns, or atleast they will in the future when they are ”done”.

 

From what I read in this document it looks kinda good. It can be used by both game designers and game developer but also game reviewers and critics and even gamers who planning to buy a certain game. I have only seen one of their patterns, Paper-Rock-Scissors from this document page 6-7, and it describes the game mechanics, the consequences of using it in the game and gives exampel on how to use it in games. But this isn’t really a way of making games I think. It can be used to check things up and see different behaviors of elements that you planning to use in the game.

 

If I would design a game I would probably be using all three of this methods. I would use the MDA method mostly but somethings I would check up on the GameOntology Project or the GameDesign Pattern project.

 

Sources:
http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf
http://algorithmancy.8kindsoffun.com/LastMile.ppt
http://www.tii.se/play/publications/2003/gamedesignpatterns.pdf

Kategorier: Gamedesign

Fyror

november 22, 2007 · Kommentera

Under lunchen idag så hämtade jag min programmerings tenta och jag fick en 4a, det är min första 4 på högskolenivå och min första godkända tenta sen engelskatentan första året på chalmers för 3 år sen. Hurra för mig! Var dock bara 2½ – 3 poäng ifrån en 5a men jag e nöjd ändå.

Annars spelas det lite Assassins Creed och the Legend of Zelda: Phantom Hourglass när jag inte håller på med skolarbete. Två bra spel som jag önskar jag hade lite mer tid att lägga på dom men det får ta den tid det tar att klara ut dom. Angående spel så har vi haft Speldesign hela veckan hittils och håller på just nu typ att skriva på ett av blogginläggen som ni kommer kunna läsa här om nåndag men hursomhelst så har vi snackat om hur man analyserar spel och lite sånt. Har idag suttit hela kvällen med att läsa olika powerpoint presentationer och texter om detta.  Rätt intressant faktiskt men kan vara lite svårt att greppa om man inte har några exempel att kolla på eller så.  På måndagslektionen så kollade vi på en förinspelad lektion då våran lärare var i Kanada på jobb tillsammans me sina kollegor. Vi fick en hemuppgift då tror jag… jo, de fick vi. Vi skulle analysera pacman och vi hade fått en datorsal att sitta o spela spelet i. Inte på alla linjer eller skolor för den delen där man får spela på lektionstid. Vi satt bra länge o filade på våran powerpoint presentation och fixade lite snygga bilder till den i photoshop. Dagen efter sen så hade läraren, Annakaisa, kommit hem från Kanada och var således me på lektionen över Skype. Vi presenterade våra arbeten, alla grupper hade analyserat Pacman dock inte av en slump dock utan det var uppgiften, sen gick vi igenom lite nytt o sen fick vi göra om arbetena lite grann. Vi gick igenom 3 olika sätt att analysera spel, MDA, GOP och Game design patterns och de e vad en av mina bloggar (den jag skriver på nu) kommer handla om.

På onsdag sen var det en ny lärare som undervisades oss, nämligen Aki Järvinen. Aki skriver en phd på ämnet spel och har utvecklat ett verktyg att analysera spel på ett lätt och snabbt sätt. På torsdagen fick vi testa hans sätt att analysera spel på vilket gjordes genom en websida han har utvecklat och det fungerade väldig bra. Alla valde varsit spel till lektionen, jag valde Zookeeper då jag ansåg att det var ett rätt lätt spel att börja analysera, hade blivit tuffare o ta typ Mario Kart eller Final Fantasy för att nämna något extremt. Men vi spenderade förmiddagen med att spela spelet och även analysera det. På eftermiddagen sen så gick vi igenom allas analyser och det visade sig att jag var typ den enda som kände till alla spel som nämndes, inte ens läran kände till alla. Ska försöka analysera lite fler spel på hans sida då det var ett nice sätt att göra det på, samt att han behöver lite feedback på sidan då den är i ett rätt tidigt skede och så bidrar man ju till utvecklandet av ett bra verktyg för framtiden.

Imorn e det kulturhistoria hela dagen och fest på staregatan(aka Stargate, I live in nerdtown) på kvällen.

Om någon undrar var titeln Fyror kommer ifrån och inte har listat ut det än så är det för betyget 4 först. Sen har jag haft speldesign i 4 dagar i sträck samt att vi har gått igenom 4 stycken olika analyseringsmetoder(MDA,GOP, GDP o Aki’s)

Kategorier: School

Genre Definitions

november 18, 2007 · Kommentera

Putting a game into a certain genre can sometimes be hard and sometimes pretty easy. A few games where the genre is easy to decide is Super Mario Bros as a platform game, Age of Empire as an real time strategy game and Final Fantasy 7 could be either Japanese roleplaying game or just roleplaying game depending on how specific you want to be. Then there is games like Tomb Raider that it a little bit harder do put into a genre. Is it an adventure game or is it maybe a platform game? My definition of adventure games is a game where you solve puzzles and have to search for clues in the enviroment or in the dialogue and it shouldn’t require any reflexbased skills or be to action oriented.

So in my book, Tomb Raider isn’t an adventure game in the same meaning as Grim Fandango. I wouldn’t call it a platform game either because it is to action oriented even thou there is some platform jumping going on in the game. So where do we put Tomb Raider then? I read Aki Järvinens Games without Frontiers and he presentes a table framework (p.326, table 23) on one way to put game into different genres and I think it is a relativly complete list.The list divides games into genres and then different subgenres. In this framework Tomb Raider is placed first under the genre action games which I think is correct. Then it is folded into the adventure subgenre so it is an action adventure game which actually fits Tomb Raider really well and

When we wrote an previous assignment, in my case about fighting games I posted some questions on a fighting game forum (http://www.bitterharmony.com/forum/viewtopic.php?f=19&t=2142= ) and in one of the questions I wrote, translated to english: ”Are there any collecteables or memoibilia for beatemuppers?”. The word beat’em’uppers pointing out the people who play fighting games, but one user on the forum called Iglo told said that they aren’t playing beat’em’up games, they are playing fighting games. For the one who isn’t into gaming it might seem wierd, what is the difference between fighting games and beat’em’up games? But for me who have read gaming magazines for the last 8 years or so already knew the difference. Beat’em’up games is games that you don’t fight only one opponent at a time or on a certain map/level. Beat’em’up games are games with levels that you have to proceed throu and beat up the opponents that stands in your way. Exampels on beat’em’up games are Final Fight and Battletoads while fighting games are games like Street Figher and Soul Calibur where you often meet one opponent at a time. Another genre that people can get confused about is shooters.

Shooters is a deep genre with games like Quake, Ikaruga and House of the Dead. Those are different games and should be placed in different genres or subgenres, Quake is a first person shooter (FPS) with Unreal, Halo and Doom in the same subgenre. Ikaruga is a shoot’em’up as the subgenre is called. A pretty big genre in Japan with new games more often released then new adventure games. What defines a shoot’em’up game is that you control an object, a spaceship, a flying person or an airplane, and then you have to dodge bullets, lasers and enemies. It is sometimes played horizontally and sometimes verticaly but the name shoot’em’up comes from the vertical point of view where the screen scrolls verticaly while you are moving. Other games that joines up with Ikaruga in the shoot’em’up genre is Blazing Star (Neo Geo, 1998), R-type (arcade, 1987) and Raidiant Silvergun (arcade, Sega Saturn, 1998). House of the Dead can be placed in the subgenre rail shootes where you have little, or no controll over your movement and have to shoot down your opponent by either an light gun or by pointing the crosshair on the enemy and shooting them. This form of shooters is usually found in arcade halls with titles like Time Crises (arcade, 1995) and Virtua Cop (arcade, 1992) to accompany House of the Dead but can be played at home to on different home-consoles or PC’s.

Kategorier: Gamedesign

Fylle humor

november 17, 2007 · Kommentera

Jag vet att man igentligen bör stanna borta från både tangentbordet och sin egen blogg när man är onykter men måste dela med mig av två stycken videoklipp.

Det ena:

Det andra får ses som när man läser en post i ett forum eller ser en stor nyhet på någon nyhetssida.

Kategorier: General

För den som undrar.

november 16, 2007 · Kommentera

Om någon undrar varför det är en massa engelska texter publicerade här så är det för att de är arbeten i kursen Introduktion till Speldesign som jag har valt att publicera här. Det kommer komma upp åtminstonde 2 stycken inlägg i veckan på engelska men allt som tillhör den kursen ligger under kategorin Gamedesign. Kommer fortfarande att skriva vanliga inlägg när jag känner för det.

Kategorier: General

The Neo Geo console

november 16, 2007 · Kommentera

SNK released the Neo Geo console in the early 90’s and during this time I didn’t know that much about gaming and the industry so the Neo Geo console was unkown for me for many years to come. 10 years later and I read about it for the first time I think. But it wasn’t until 2004 that I actually could try and see what it actually was. I found an emulator for it along with a couple of games, I got everything from Metal Slug and Twinkel Star Spirit to Kizuna Encounter which is an extremly rare game and when it is sold it goes for extremely high prices, but then there is only four known copies of the game and the latest copy to be sold went for 12.500 USD.

I like the Neo Geo console and I would very much like to have one, the drawback is the price that still is very high for a console released for over 15 years ago. The console is really nice, looks a bit futuristic and the controllers is like taken from an arcade cabinett which fits right in with the image of the console. The games goes the same way as the controller and are very arcadelike, there is a lot of fighting games (King of Fighter-serie, Fatal Fury-serie and Samurai Shodown serie to name a few), shoot’em’ups (Blazing Star and Pulstar) and puzzel games (Magical Drop 2 & 3) and very few platform games and the SNK doesn’t have any front figure like Nintendo have there Mario or Sega and Sonic.

My experinces with the Neo Geo is great. I have played all the Metal Slug games, both of the Magical Drop games, Blazing Star, Plustar, Garou Mark of the Wolves and even Kizuna Encounter. Gotta say that Kizuna Encounter isn’t really that good and I would never pay USD 12.500. I probably wouldn’t even pay $125 for it because there is so many other great games on the console. Magical Drop 2 and 3 is to great puzzel games and works a bit like Bust a Move where you need three of the same color for them to disappear but the difference is that you in Magical Drop can pick up and drop them where you want them. I have played them pretty much and I prefer them over tetris.

The Metal Slug serie is another great game serie that I have played on the Neo Geo console. This mix of shoot’em’up and platform elements makes really good and action filled games and the metal slug serie is really fun to play. One of the best looking games on the Neo Geo console would be Garou Mark of the Wolves in my opinion. It has stunning visuals and great special effects and it really looks good on an system that is over 15 years old. It is a fighting game and is the last game in the Fatal Fury serie and was released -99. A really nice but hard game. I have also played a couple of shoot’em’ups on the Neo Geo console. From the colorful Twinkel Star Spirit to more futuristic games as Blazing Star and Pulstar where you take controll over a spaceship and blast your way throu the levels.

What made gamers skip the Neo Geo console was the price. When it was released the pricetag on the console with 2 joysticks, a memory card and a game was 649,99 USD which then was pretty when you could get three Super Nintendos for the same price, but compared to todays prices it is cheaper then the Playstation 3 when that was released. The games to the Neo Geo wasn’t cheap either with prices over 200 USD so it isn’t so wierd that the console didn’t do so well. The prices today are after 17 years on the market still very expensive and not that far of from when it was released.

The Neo Geo console will be rememberd in the future for its arcadelike structure and for being the closest you can get an arcade machine at home without the cabinett. But even thou it is so old it was only 4 year since the last Neo Geo games was released, in 2004 Metal Slug 5, King of Fighters 2003 and Samurai Shodown V Special Edition was released. I think that is very impressive when there is still good games released to a console that was released 1990.

In 1999 SNK released Hyper Neo Geo, the next Neo Geo console but it was a big failur and only 7 games was released to it. SNK also released two handheld consoles called Neo Geo Pocket and Neo Geo Pocket color. Then there was an CD version of Neo Geo called Neo Geo CD with lower prices on the games thou it was cheaper to release games on CDs then on cartridges.

Kategorier: Gamedesign

Game Culture Survey

november 15, 2007 · Kommentera

Introduction.
We decided to write about fighting games because we don’t know that much about them and we both have friends who are playing them seriously. So we took the opportunity to check that genre out. We came up with some questions and posted them on two internet forums, the Swedish bitter harmony and the international forum shoryuken that have over 50.000 users and is one of the largest fighting games forum in the world with users all over earth. The questions we asked at both forums where the following:

  • What’s your favorite game and character and why?
  • Do you prefer 2D- or 3D games?
  • Old or new fighting games?
  • Favorite system to play fighting games on?
  • How do you often play, do you play singelplayer, multiplayer, online on Xbox live/PSN or similar or do you play at an arcadehall?
  • Would you call yourself hardcore gamer or casual gamer?
  • Why do you play fighting games and do you play other genres to?
  • Is there any special language in the fighting community/culture?
  • Are there any big events that are known around the planet?
  • Are there any collectables or memorabilia?
  • Do you think people get affected of the violence in fighting games?

And this report is what we came up with.

Games and systems.
Fighting games have been around for a long time so there are a whole lot of games out there for the fighting games people. In the beginning they were all in 2D but in the middle of the 90’s they start to enter the third dimension as well. But fighting games haven’t as many other genres gone over all the way to third dimension. When we asked if people prefer to play 2D or 3D games, we got a clear answer that 2D fighting games are what people likes the most. Some people haven’t even tried any 3D fighting games. What makes 2D games so popular is that that most of the games that people prefer playing is in 2D but also the simplicity of pixel graphic and that in a 2D fighting game you have a smaller area to fight in then in 3D games.

People’s favorite games shifted a bit, but the Street Fighter and also Guilty Gear series was the two big ones. After those we see titles as Garou Mark of the Wolves, Soul Caliber 3, King of Fighters, Capcom vs SNK 2 and Marvel vs Capcom 2. All these titles are in 2D except Soul Caliber 3 so we see that 2D games are preferred mostly because their favorite games are in that dimension. When we asked if they preferred old or new fighting games the answer varied, for some it didn’t matter for others there was mostly new games and for some old games.

Favorite game character varied a lot. Many found their favorite character from the Street Fighter series with Ryu, Ken, Elena to name a few. Others liked A.B.A from Guilty Gear and Iora Yagami from King of Fighters. Many times the favorite character depends on how they are played others if they looked good.

Arcade seems to be the favorite system to play fighting games on, although not everybody has an arcade hall near to them or own an arcade system so the ordinary homeconsole was their second choice where the Playstation 2 was the one that most used to play on. A lot of people traveled to other cities to get together with people from communities. One example is here in Sweden, people travel to Stockholm and Dragons Lair, a game center, to meet and play fighting games.

Hardcore or casual gamer?
This question was a bit difficult for people to answer because there is no definition of the term hardcore gamer so it was up to the people to say what they fought and if they would call themselves hardcore or just casual gamer. Some people didn’t think twice before they said hardcore while others said that they aren’t really hardcore but neither casual gamers and that they would be somewhere in between. But on shoryuken 11 people of 33 who answered the questions said that they would call themselves hardcore gamers and 13 people placed themselves in-between hardcore and casual. We got the same answer from those who answered the questions on bitter harmony’s forum with some people calling themselves hardcore while other didn’t think they could call themselves hardcore for different reasons.

The how and why of fighting games.
People play fighting games for different reasons but one reason that a lot of people gave us were that it requires skills as no other genre and that you really could feel the difference when you trained with a character. For some people it was the competitive side of the games, it is just you and a opponent who need to fight to see who is the better one between the two of you, and for other there was the social aspect, to meet and play at somebody’s house or at some arcade hall. Mind games is another aspect of why some people play fighting games, mind game is about when you try to read your opponents next move and do an counterattack to his move. Another reason that was mentioned was the strategic thinking and the challenge.

To play fighting games against each other is the most popular way of playing and preferably on an arcadesystem. When they don’t have an arcadesystem close by people prefer battling their friends out on any homeconsole head to head. It is by meeting other people and fight against them that people gets better on their games. Singelplayer is only used to train combos in trainingmode pretty much.

Another interesting question we asked was whether they only play fighting games or if they play games from other genres too. A couple of those who answered said that they only play fighting games because they find it most fun and giving. Most people do play other games then fighting games and some popular genres are Real time strategy, first person shooters and role playing games. Some people had been playing other genres but now adays they didn’t have enough time for other genres then fighting games.

The language of fighting games.
Every community has its own language and so does the fighting game community. There are some words that are character- or gamespecific like Hadouken or Sonic Boom, both from Street Fighter games as attacks. When we asked them of other words in their community language we got recovery, crossup and okizeme as a few examples, these words means different moments in an ongoing game. Other words that describes the player or characters is scrub, grappler and anchor.

To describe different attacks or combo’s people uses a short-term language to keep it simple. An example is qcfx2+p which are quarter circle forward, quarter circle forward, punch. LK, HK, LP, HP are a couple of terms that is used where L stands for low, H for high, K for kick and p for punch. So it is low kick, high kick, low punch and high punch. A thing like this makes it easier to both write and read on forums. The language for combos is different from game to game.

Events.
There are a couple of big events both in and outside Sweden. The two biggest ones are Evolution and Tougeki Super Battle Opera. Evolution is an annual event in Las Vegas, USA and Tougeki Super Battle Opera is in Tokyo, Japan each year. The biggest event in Sweden was Versus last held in 2006, other events are often smaller and more of a get together with around 30-40 people. Geographical distances is of course one thing that can makes events and a get together difficult and why it’s not too common either.

Collectables and memorabilia.
When I comes to collectables and memorabilia are there a few things people most refer to. One of those is often the homemade arcadestick which is a popular to own, another thing could be dvd’s from tournaments, action figures from the characters in the games, artbooks, posters, limited edition form certain games and more. Some even collected whole arcademachine.

Violence in fighting games.
In the last question if they thought people can get affected of the violence in fighting games some just answered no or similar. The rest answered maybe if the person in question is very young and/or has psychological problem.

Thanks to:
Fredrik Hägglund
Johan Lindell
The people on the shoryuken and bitter harmony forum

By: Johan Lövdahl and Johan Waldemarsson

Kategorier: Gamedesign

Assassins Creed

november 15, 2007 · Kommentera

Var nere på stan idag kl 09.50 och mötte upp Gud då vi båda skulle införskaffa Assassins Creed. Vi stog utanför köpcentrat där Game ligger och väntade tills dom slog upp portarna kl 10.00. Jag o Gud var först in och hämtade våra förhandsbokade exemplar av spelet. Hon ett limited edition ex till 360n o jag hade förhandsbokat den vanliga versionen av spelet till PS3an. Lämnde in 2 av mina 360 spel och fick Assassins Creed samt 100 kr i handen, shysst deal tycker jag så spelet kostade mig inte nått för studen. Spelen jag bytte in var Call of Duty 3 samt Marvel Ultimate Alliance. Har spelat igenom CoD3 en gång o tyckte det var helt okej men skulle inte sätta mig o spela det en gång till. Marvel spelet var jag på sista världen i men har inte orkat spela klart det så då kunde jag lika gärna byta bort det oxå.

Ska fortsätta leka me photoshop nu, ska fixa en text till ett skolarbete.

Kategorier: Games

Spelhistoria

november 12, 2007 · Kommentera

Har varit en rätt intressant dag idag eller iallefall en intressant föreläsning. Vi har haft introduktion till speldesign hela dagen. Vi har säkert 5 st lärare i ämnet och alla är från finland så undervisningen är på engelska i kursen. Men det gör inte så mycke då man förstår engelska rätt så bra. Vi har dock inte alla lärare samtidigt utan dom har delat upp det så dom tar en del var förståss. Men hur som helst så hade vi idag distans föreläsning, en rätt intressant upplevelse. Det går till så här att läraren sitter hos sig i Finland och vi elever samlas i en sal i skolan. Sen har vi en webcam i vardera ände så vi ser lärarn i Finland och han ser alla oss i klassrummet. Det kan ju dock bli problem om han ska skriva upp nått på en tavla men vi hade en annan dator som han styrde från sig och som han visade power point presentationer på.

Så, vad gick då dagens föreläsning ut på? Vi gick igenom spelhistorierna för arkad, konsol och PC. Dvs vi gick igenom de olika generationerna för konsoler med start i början på 70 talet med Magnavox Oddessye och sen framåt. Arkadens historia börjar nästan 10 år tidigare med Space war! eller Computer Space. Sånt här tycker jag är jätteintressant och har läst det mesta han nämnde innan, har även skrivit ett helt arbete på det under gymnasiet. Men det känns overkligt att det faktiskt är en lektion man sitter o lyssnar på och inte någon speltidning.

En annan rolig sak med föreläsningen var att en del av matrialet han visade var filmer från youtube. Det känns oxå helt konstigt att visa youtube filmer som undervisningsmatrial. Vi fick se några av 100 <insert console here> games in 10 minutes filmer där dom visar 100 spel till någon konsol. Nedan är ett exempel på Snes varianten som vi dock inte såg men ändå.

Fick låna Resistance idag av Isak i klassen oxå, verkar vara ett helt okej spel. Resistance är ett fps spel och en av releasetitlarna till Playstation 3 när den släpptes. Ska försöka hinna spela igenom spelet innan typ fredag då Assassins Creed släpps. Men det kan bli svårt då vi kommer få grupp uppgifter imorn att jobba med på onsdag och torsdag. Sen på fredag så har vi kulturhistoria hela dagen. Utöver det så ska vi även skriva två stycken ”blogginlägg” om lektionernas innehåll och hur man kan applicera det på spel typ. Har inte riktigt förstått det men den 18 ska det vara klart så det är några dagar kvar. Kan hända att jag kommer att posta det här på engelska för allmän beundran då det är vad mitt betyg kommer sättas på.

Kategorier: School