I have played the Bionic Commando demo today, so far only played three matches and I kind of like it. During the first match I was kind of lost since they had a interactive loading screen where you had to press the button to get to know what it does. The loading time was short so I had no time to check through all the buttons. That game ended with me in seventh place with eight players and I only got two kills. I blame my defeat on the lovely weather and the shining sun that was shining on my TV.
I played two more matches a couple of hours later and this time I both knew how the control worked and I could actually see something on the TV with the sun behind a couple of houses. The aiming in the game is a bit loose, you can put the camera right behind the character and get a better aiming but it takes time and the game is quite hectic and I haven’t found time so far to use that ability. Even though the control is loose it is still good and it is fun to throw yourself at enemies with the mechanical arm. I believe the arm will work well in the single player game and that with some exercise; I will swing around each level with grace.
The level in the demo takes place on the roof of a house; it is not very big but a good taste of what will come in the full game. It takes place during the night and I am not sure if there is a daytime version of the level in the demo, I hope it is since it would be nice to see what the game looks like when a little brighter but the game will be released in the end of May I believe so you might have to wait until then.
Will I buy the game when it is released? It sure is a candidate but I have to see when we get closer to the release date. There are a couple of interesting games coming out in May; a lot of them are licensed games such as the new Batman, X-men, Ghostbusters and Terminator Salvation games. They look interesting and it looks like the developers have learned to develop good license games or at least some developers.
I am off to a game night now since Lisa works at Traversen tonight which for me leaves me with the TV all alone. I have already played two matches of Bionic Commando and I finished one campaign mission in Halo Wars, I am half way through that game now by the way. I might continue the evening with some Midnight Club LA, Infinite Undiscovery, Halo Wars or a couple of more games in the Bionic Commando demo.

***Update***
So I recently played another match in the demo and here are some things I came to think about during my five minutes in the game.
The aiming is really inaccurate and you both hit and miss even when aiming on the opponent. The first time I reacted on it was when I was killed by a sniper shot and at the same time the laser sight from that weapon was besides me but it still hit me. You can also get kills by punching in the vicinity of opponents. The rocket launcher is very inaccurate and you have to aim way out of place of where you actually want to hit.
The auto lock of the arm sometimes grabs the wrong thing, mostly dead bodies instead of the one alive that you want to kill. But it is very satisfying to fly kick someone of the roof and to see them fly down and die.
The demo map is called Vertigo, it is only playable in deathmatch during five minute rounds. You recive points for each kill aswell as frags but I don’t know what the points are good for.
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